
So using mixed forces wasn't a very good idea, since the siege tank could pretty much beat them all. In turn, a siege tank put the combat tank out of a job, and it could cream the quad and squish the trooper. In the original, once you built a trooper, you had no use for infantry once you built a quad, you no longer needed the trike. Part of the problem is that Westwood attempted, but failed, to balance the game. But for the most part, Dune 2000 is simple and boring. It's true that several gameplay elements of Dune 2000 remain rather interesting - particularly the starport, which allows you to pay up front for reinforcements at the fluctuating market price, usually less than what you'd pay to build your own. Otherwise, the game plays much like it did in 1993: You lay foundation for a base, build structures, mine spice to earn cash, avoid the sandworm, build a lot of units, and attack the enemy. Westwood was kind enough to implement band boxing to make Dune 2000 a little more modern, although unit production queues remain absent. Mounting a large-scale assault was a cumbersome matter of individually selecting each unit and ordering it to proceed to the enemy's base. The original Dune II is crude by present-day real-time strategy standards.
DUNE 2000 PS FULL
If only the in-game graphics stood up to the soundtrack and full motion video, at least the substandard gameplay wouldn't seem so obvious. Many tracks are directly lifted and enhanced from Dune II others recall Toto's strange yet stirring score from the film. On the other hand, Dune 2000's soundtrack is excellent. At least each warring House has its own narrator much like in the original, who helps differentiate the three just a little. The sound effects in Dune 2000 are all subdued and weak, with gunfire, explosions, and unit acknowledgments so dry as to make the desert world Arrakis itself go green with envy. Thus, other than the occasional crashed ornithopter here and dead sandworm there, every single map looks equally boring.Īn optimistic way to describe the sound would be to say it corresponds to the graphics appropriately. And because the game takes place on a desert planet, every single map looks exactly alike. With the exception of a few unique units and structures, all three sides look identical. Otherwise, Dune 2000, even with all-new graphics, looks old and tired - like a less colorful version of Command & Conquer with tiny, plain-looking military units and drab background graphics. In particular, the spice harvester and the interstellar frigate look like they were pulled straight from the celluloid, and the new full-motion-video intro and cutscenes, cheesy though they may be, are equally authentic. Certainly, Westwood deserves credit for making the game look more consistent with the 1984 David Lynch film than the original ever did. Sure, Dune 2000 looks better than the original, but it doesn't look nearly as good as Dune II did for its time. For that reason, even those who enjoyed Dune II will find Westwood's remake disappointing, if not distressing. Yet neither Dune II nor Wolfenstein withstand the test of time, since so many superior and similar games have emerged since then. The formula worked so well that it single-handedly gave rise to a wildly popular gaming genre, much like id Software's Wolfenstein 3D defined the first-person shooter shortly beforehand. Dune II combined action and strategy in a famous science fiction setting back in 1993. It's a remake of the original, designed to tug at heartstrings with its retouched graphics and sound, and same old gameplay. These, then, are the people for whom Dune 2000 was created. Individuals comprising the former category probably retain a fond memory of the game. Nevertheless, it is a good little game.There are two kinds of people: those who have played Dune II, and those who haven't. Sure there are some unique units like the Freeman and the Mammoth Tank. The only problem I do have with Dune 2000 is that all the basic units like the trike and the tank all look the same with only minor changes in the stats. The Sandworms like the concrete, add more strategy and uniqueness to the game. If you ain't paying attention your harvester will become a snack and before you know it, you are out of funds. It may not seem like much but it adds to the strategy and gives it kind of a unique feel to it. I love the fact that you have to create concrete so you can build your buildings without the worry of getting damage by the sand and wind. I'm a huge fan of strategy games and Dune 2000 is no exception. Since this is from Westwood it uses the C&C engine which is great. This now has FMVs to give you mission briefs and further the story. This is a remake of a Dune game made a long ago.
